At first glance, Apollo's skillset seems to call for closer-ranged combat than you'd expect from a physical carry as flimsy as him. Proper use of the environment (or the obelisk spawned by his Shifting Sands ability) can allow him to stun enemies with his Impale skill. When the affected target dies or the cripple wears off the Stinger falls off and can be picked up to reduce the cooldown of the skill. For his Ultimate he fires a giant Stinger that cripples the target. Summons hives that boost his Heath Regen and Attack speed. Uses bees and honey against his opponents. As of the release of Charybdis, this total was increased to 116 Gods. The game was initially released with a roster of 50 playable Gods, each split up into five classes: Hunters, Guardians, Mages, Warriors, and Assassins. This game mode changes daily and can range from a specific set of playable gods, usually themed or other unconventional conditions such as starting off a regular match of Conquest with 100,000 gold. The Clash map includes Apophis, a jungle boss exclusive to the Clash game mode that gives a powerful buff when defeated. The goal of each team is to push down the opponent's defences and defeat the enemy Titan. The map is Egyptian in style and features two lanes defended by towers. This mode is a middle ground between the Conquest and Arena modes. ClashĪ 5 versus 5 game mode that is centred around group team fights and lane pushing. Victory is achieved once the enemy Titan is slain. The only way for the player to return to the item shop is to die there is no way to teleport back to base. Items that gain stats from killing enemy gods or minions are disabled in this mode. One difference is that the assault map does not have any neutral monsters for buffs or extra experience and gold. Like the joust map, the assault map consists of one lane, but widened to accommodate a 5 versus 5 match. Once a team is reduced to 20 tickets normal minions no longer affect the enemy team’s ticket pool. The enemy team’s tickets can be depleted by killing their minions, escorting your minions to their side of the map, slaying enemy gods, and by destroying the towers outside the enemy’s spawn. Both teams starts off with 500 tickets with the winner being the first team to deplete the other team’s pool of tickets. Arena takes place in a smaller and more open map without the traditional three lanes of creeps with the only obstructions being a few pillars in the middle of the map and small walls on the edges of the map to distinguish the neutral monsters. Victory is achieved by killing the other player’s Titan. Two players fight it out in a single-lane map that generally has the same structure as a lane in the conquest game mode. Its high attack power and health generally require most, if not all of the team to overcome with any efficiency- as lone heroes can be killed by the Titan surprisingly quickly- even at max level. This Titan is fully capable of defending itself and will attack any enemies that enter its room. Player’s can weaken the Titan by engaging it while the enemy team’s phoenixes are dead. The end goal is to defeat the enemy team’s Titan. Slaying the Fire Giant grants all live members of the player’s team a significant buff to damage, mana regeneration, and health regeneration. Killing the Gold Fury gives experience and gold for the player’s entire team. In this area are two special neutral monsters: the Gold Fury and the Fire Giant. Between the lanes are areas populated with camps of neutral mobs which can be killed by both teams to gain experience, gold, and particular buffs. Each lane has two towers, a phoenix, and has waves of allied minions marching towards the other team’s base. The game also received a turn-based strategy spin-off in 2018, titled Hand of the Gods: Smite Tactics. Throughout 2019, the game received full cross-platform multiplayer and progression support. The game's playable characters are based on numerous mythological figures from multiple pantheons (including Greek, Norse, and Chinese).Īlong with numerous content updates throughout the years, the game was later released for the Xbox One on August 19, 2015, PlayStation 4 on May 31, 2016, Mac on July 7, 2016, and Nintendo Switch on January 24, 2019. Along with a standard "Conquest" mode, the game includes some alternate arena-based modes. Smite: Battleground of the Gods (known in-game as SMITE) is a historical-fantasy free-to-play third-person multiplayer-focused action RPG developed by Hi-Rez Studios (later by Titan Forge) and released digitally by Hi-Rez Studios for the PC on March 25, 2014.īuilding on the multiplayer-focused concept of the MOBA ( Multiplayer Online Battle Arena) sub-genre, Smite is played from a limited behind-the-back perspective, with gameplay similar to traditional third-person action RPGs.
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